![]() ".then what does that mean?" It may not 'mean' anything. Don't correct them with the omniscient voice of the Game Master, but rather soothe them with the unreliable voice of the narrator. ![]() Even if those connections aren't what you intended or expected. Second, let the Players connect the dots. ![]() Hone your instincts during play and try to anticipate when it is a good time to show, when to hide, and when to hint. Terror is not best achieved with a calculative pedantic adherence to orthodoxy, nor is horror best achieved in the metaphorical bog of procedure. My recommendations to you as a horror Game Master starts with this: be flexible. If running it with another system, think about how to integrate or utilize the Insight mechanic, as either a replacement or supplement for Sanity. ![]() The Everlasting Summer is a very near future horror campaign for use with whatever game system you desire, though it comes with the Underneath companion system by default.
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